Chapter
5 return to philosophy through video games web
page
The Metaphysics of Interactive Art
(Puzzle and
Adventure Games)
5A
Key Words return
to top
Halting problem
Turing-computable function
Turing-computable
functions
Turing-computable
sets
Turing-enumerable
Walkthrough
5B
Key Arguments return to
top
The
Mind-Independence Argument
The
Objectivity
Argument
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5C Cool Links return to top
- http://www.Gamespot.com
- xTuring
Machine Lab: Introduction to Turing
Machines, http://math.hws.edu/TMCM/java/labs/xTuringMachineLab.html
(accessed May 15, 2008).
- The
Alan Turing Internet Scrapbook, “Turing
Machines Implemented in JavaScript,” http://www.turing.org.uk/turing/scrapbook/tmjava.html
(accessed May 15, 2008).
5D
Discussion Questions return
to top
1. Explain and evaluate the Mind-Independence Argument. [Section
5.2.1]
2. Explain and evaluate the Objectivity Argument. [Section 5.2.2]
3. Explain and evaluate the Neo-Humean view. [Sections 5.3.1 and
5.3.2]
4. How should one characterize creativity such that it is crucially
involved in the making of good art (novels, paintings, music,
sculpture, architecture, poetry, movies, video games)? What is
the main difference between creative people and non-creative people?
How might a
creative person play your favorite video game in a different manner
from a
non-creative person.
5. The authors argue that since the ability
to perfectly win in games of strategy (those that have winning
strategies) is something that itself cannot be programmed, the playing
of computer games involves creativity. How does this notion of
creativity (accomplishing tasks in ways not subject to a perfect set of
rules) connect with the notion of creativity from your previous answer?
[Sections 5.3.4 and 5.4]
6. What, if any, implications might the philosophy presented in this
chapter have for game design. Write a memo to your design team making
the connections.