1. Explain and evaluate the Mind-Independence Argument. [Section
5.2.1]
2. Explain and evaluate the Objectivity Argument. [Section 5.2.2]
3. Explain and evaluate the Neo-Humean view. [Sections 5.3.1 and
5.3.2]
4. How should one characterize creativity such that it is crucially
involved in the making of good art (novels, paintings, music,
sculpture, architecture, poetry, movies, video games)? What is
the main difference between creative people and non-creative people?
How might a
creative person play your favorite video game in a different manner
from a
non-creative person.
5. The authors argue that since the ability
to perfectly win in games of strategy (those that have winning
strategies) is something that itself cannot be programmed, the playing
of computer games involves creativity. How does this notion of
creativity (accomplishing tasks in ways not subject to a perfect set of
rules) connect with the notion of creativity from your previous answer?
[Sections 5.3.4 and 5.4]
6. What, if any, implications might the philosophy presented in this
chapter have for game design. Write a memo to your design team making
the connections.