Chapter 5 return to philosophy through video games web page
The Metaphysics of Interactive Art (Puzzle and Adventure Games)
 
5A Key Words
5B Key Arguments
5C Cool Links
5D Discussion Questions
 
5A Key Words return to top 

Halting problem
Turing-computable function     
Turing-computable sets  
Turing-enumerable   
Walkthrough

5B Key Arguments return to top 

The Mind-Independence Argument

The Objectivity Argument



5C Cool Links return to top
  1. http://www.Gamespot.com
  2. xTuring Machine Lab: Introduction to Turing Machines, http://math.hws.edu/TMCM/java/labs/xTuringMachineLab.html (accessed May 15, 2008).
  3. The Alan Turing Internet Scrapbook, “Turing Machines Implemented in JavaScript,” http://www.turing.org.uk/turing/scrapbook/tmjava.html (accessed May 15, 2008).
5D Discussion Questions return to top

1. Explain and evaluate the Mind-Independence Argument. [Section 5.2.1]

2. Explain and evaluate the Objectivity Argument. [Section 5.2.2]

3. Explain and evaluate the Neo-Humean view. [Sections 5.3.1 and 5.3.2]

4. How should one characterize creativity such that it is crucially involved in the making of good art (novels, paintings, music, sculpture, architecture, poetry, movies, video games)? What is the main difference between creative people and non-creative people? How might a creative person play your favorite video game in a different manner from a non-creative person.

5. The authors argue that since the ability to perfectly win in games of strategy (those that have winning strategies) is something that itself cannot be programmed, the playing of computer games involves creativity. How does this notion of creativity (accomplishing tasks in ways not subject to a perfect set of rules) connect with the notion of creativity from your previous answer? [Sections 5.3.4 and 5.4]

6. What, if any, implications might the philosophy presented in this chapter have for game design. Write a memo to your design team making the connections.